Raylib
Hi, I'm Matteo, a Game Developer student focused on learning how games are built from both a technical and creative point of view.
I'm currently studying C++, Unreal Engine, Blueprint, while also working on personal projects to improve my programming, game architecture and problem-solving skills.
My main interest is understanding what happens behind a game: gameplay systems, game loops, UI, scene management, player interaction, tools, documentation and how different parts of a project communicate with each other.
I started with small console projects in C++ and I'm now moving toward graphical projects using Raylib and Unreal Engine. One of my current goals is to build a reusable mini framework while developing real games, adding features only when they are needed by a project.
I'm still learning, but I try to approach every project as a way to improve my technical skills, document my progress and build a stronger portfolio for future game development opportunities.